This is a beta environment and is reset frequently. Many features are works-in-progress or may be non-functional.

Release History

Detailed notes for each Wayfarer version on beta/stage. For a short summary of what is new, use the in-app What's New modal. Production may lag until manually promoted.

v0.2.29

Fixed

  • Drop DOM sibling walk for heading cleanup
  • Restore Bulk L math and catalog type accuracy

v0.2.28

Fixed

  • Scroll the Add or Buy Equipment list to load more catalog pages until results end.
  • Changing search, level, rarity, legacy, or sort resets the list and starts from the first page again.
  • Disable Buy when the selected item has no purchase price; Add still works, and free items priced at 0 can still be bought.

v0.2.27

No detailed notes for this version.

v0.2.26

Added

  • Add a System Query Cache panel for admins to list, delete, or clear cached catalog lookups.

Changed

  • Speed up repeated trait-filtered catalog lookups with safer cache handling that fails open if cache storage is unavailable.

v0.2.25

Added

  • Add Ability Scores panel icon constants
  • Add icons to Add/Buy equipment modal actions
  • Add sheet panel responsive layout breakpoints
  • Add sort order to Add/Buy equipment catalog
  • Add Type filter to Add/Buy equipment modal
  • Default Add/Buy level filters to unrestricted
  • Format Add/Buy catalog rows as level, name, and price
  • Move sheet portrait to the right of class and XP
  • Redesign Ability Scores panel layout and tooltips
  • Restyle Travel panel to match top-row height

Fixed

  • Center empty Gear container message
  • Compact empty Gear container panels
  • Drop unused Add/Buy characterLevel prop
  • Improve Vitals HP contrast and fixed column widths
  • Include Ability Scores icons in AppIcon union
  • Tighten sheet layout and Add/Buy equipment browsing
  • Type Add/Buy sort options for USelect items

v0.2.24

Added

  • Add gear sell actions and kebab icons
  • Add hands_mode and weapon_category equipment columns
  • Add Quick Sell confirmation modal
  • Add Travel panel for money and bulk
  • Add View Item to equipped slot menus
  • Add view-only item detail modal
  • Apply Two-Hand die when switching weapon grip
  • Deepen Equipment, Gear, Travel, and commerce sheet flows
  • Finish Equipment invest slots and remove orphan combat tabs
  • Harden inventory container detection
  • Improve Add/Buy equipment modal filters and feedback
  • Persist hands mode and parse weapon proficiency
  • Polish Equipment slots with grip, kebab, and proficiency icons
  • Polish Gear containers and equipped inventory rules
  • Preserve sheet Content tab in the URL
  • Resolve grip, usage, price, and proficiency for gear
  • Switch equipment slot and proficiency icons to game-icons
  • Track purchased gear for sell and refund
  • Use checked-shield icon for equipped hand shields
  • Wire Quick Sell confirm and removal cleanup in Gear
  • Add container capacity bulk to equipment catalogs
  • Add coin icons and CurrencyDisplay for money UI

Fixed

  • Always show empty Equipment slot placeholders
  • Backfill legacy equip slots and tighten container sources
  • Drop duplicate AC total from Equipment defense line
  • Harden Add or Buy wealth ordering and busy latch
  • Harden Gear sell races and unequip invest clearing
  • Keep equipped gear out of containers
  • Make Equipment a single interactive Slots panel
  • Mount Equipment slot cards with explicit import
  • Place Gear add actions beside Main Inventory
  • Restyle Equipment offense and defense summary rows
  • Stop @apply of non-Tailwind interactive-hover class
  • Sync containers and refresh data after Gear sell remove
  • Tighten Gear inventory name size and syncgh gates
  • Tighten Gear inventory row layout and badges
  • Unequip and empty containers on equipment removal

v0.2.23

Added

  • Overhaul Equipment and Gear combat inventory

Fixed

  • Resolve equipment inventory typecheck errors

v0.2.22

Fixed

  • Consolidate Weapons and Defense into a single Equipment tab without Print controls.
  • Add weapons from the Equipment tab and keep them on the sheet.
  • Change armor and shields from the Equipment tab and update defense display.
  • Add gear and containers on the Gear tab; remove the Print control.
  • Browse and attach equipment from a working character equipment flow backed by saved inventory.
  • Keep feat, spell, and equipment picks after Save Selection so choices no longer disappear before saving the character.

v0.2.21

Fixed

  • Keep What's New (highlights) as short curated player/GM summaries
  • Rebuild /releases (sections) as a detailed breakdown from git tags, commits, and linked PR Summary checklists
  • Stop public-notes overrides from replacing detailed sections with the same short summary text

v0.2.20

Fixed

  • Widen the Welcome Back / What's New dialog so it uses at least half the viewport width on desktop and tablet.
  • Keep What's New summaries focused on player and GM impact so they are easier to scan after an update.

v0.2.19

Fixed

  • Keep remaster spell levels and names intact after a catalog refresh so familiar spells stay selectable.
  • Hide leftover duplicate or orphaned spell entries that could crowd remaster-only lists.
  • Let remaster spells such as Fireball appear when Include Legacy is off after refreshing the spell catalog.

v0.2.18

Fixed

  • Restore everyday remaster armor and weapons—such as padded armor, leather armor, and crossbows—in equipment pickers with Include Legacy off.
  • Search spells across the full remaster catalog instead of only a short first page of alphabetical results.
  • Apply the same full-catalog search behavior to equipment pickers so gear is not truncated while you type.

v0.2.17

Fixed

  • Restore usable feat, spell, and equipment catalogs in character editors so pickers are not empty or nearly empty.
  • Show options at the levels players expect when building or leveling a character.
  • Reduce cases where remaster lists looked blank until Legacy content was turned on.

v0.2.16

Added

  • Open a campaign dashboard with breadcrumbs, a membership badge, and tabs for Overview, Players, Characters, Homebrew, and Loot Tables.
  • Give owners tools to manage players and join codes; show co-GMs and players only the tabs and actions their role allows.
  • Manage players and characters with clear icon actions and tooltips for view, edit or kick, import, retire, and remove.
  • Let owners regenerate join codes from Overview, and open the campaign from a badge on linked character sheets.

v0.2.15

Fixed

  • Style character sheet Content tabs—Weapons, Defense, Gear, Spells, and related tabs—with the active theme for selected and hover states.
  • Match proficiency bars, armor cards, money and bulk, and spell sub-tabs to the same theme surfaces as the rest of the sheet.

v0.2.14

Added

  • Move account settings to /settings and redirect the old /profile address so bookmarks keep working.
  • Share the same portrait upload and remove control between Account settings and the character sheet Details tab.
  • Edit username with an explicit save action and live availability feedback before the change is applied.

v0.2.13

Added

  • Lay out settings in a two-column pattern with descriptions on the left and controls on the right.
  • Auto-save username and preference changes—including theme and default editor mode—without separate save buttons for those fields.
  • Choose the default Markdown editing mode from a dropdown: Code (markdown) or Visual (WYSIWYG).

v0.2.12

Fixed

  • Show your header avatar with initials when no portrait is set, consistent with Account settings.
  • Polish theme colors in the header so they stay aligned with the active account theme.

v0.2.11

Added

  • Offer twelve color themes—Blue, Purple, Aqua, Green, Golden, and Red in dark and light variants—via a circle swatch picker in Preferences.
  • Rename the former Light and Dark options to Blue Light and Blue, remove System, and migrate saved theme choices automatically.
  • Keep light-mode surfaces readable across the shell, modals, and reference areas when a light palette is selected.

v0.2.10

Fixed

  • Apply light-mode styling across the shell, modals, reference browsers, and sign-in surfaces that still looked dark.
  • Make the in-app feedback widget follow the active color palette instead of staying on a fixed blue look.

v0.2.9

Fixed

  • Carry the chosen light or dark theme through the main layout, navigation sidebar, rules reference sidebar, and footer—not only Preferences.
  • Keep navigation and shell chrome readable when switching themes mid-session.

v0.2.8

Added

  • Replace the minimal profile page with Account and Preferences areas for everyday account management.
  • Update username with live availability checks, change password, and request an email change from Account settings.
  • Upload or crop a profile picture, pick light or dark theme, and set the default mode for in-page Markdown editors.

v0.2.7

Fixed

  • Keep the portrait crop preview visible while you drag and zoom, instead of turning into a blank square mid-edit.
  • Redraw the crop preview as you adjust so the framed area matches what will be saved.

v0.2.6

Fixed

  • Stop the portrait crop preview from rendering as a black square on Windows after choosing an image.
  • Show the same usable crop preview across platforms while positioning and zooming.

v0.2.5

Added

  • Open a crop step when uploading a character portrait so you can frame a square image before it saves.
  • Drag to reposition and zoom to choose exactly which part of the photo becomes the portrait.

v0.2.4

Added

  • Upload a character portrait from the Details tab so it appears on your sheet header and on shared character views when set.

Fixed

  • Allow removing only portraits that belong to your account, so other users' portraits cannot be deleted by mistake.

v0.2.3

Fixed

  • Fix Welcome Back Older and Newer controls so browsing prior versions actually updates the summary text.
  • Publish curated player- and GM-facing release summaries instead of raw engineering changelog lines.

v0.2.2

Fixed

  • Lay out creature and hazard details so Level and Size stay visible beside the close control, the name can use the full width, and other tags wrap under the name.
  • Split physical and mental ability scores onto two lines in the creature details view.
  • Combine Current and Budget encounter XP into one labeled badge that is easier to scan at a glance.

v0.2.1

Fixed

  • Restore the Markdown and Visual mode toggle on Encounter Builder notes so GMs can switch editing styles again.
  • Keep the standalone Markdown page on its default side-by-side layout when opening notes outside an encounter.

v0.2.0

Added

  • Show a Welcome Back dialog after new versions publish, with short highlights you can browse by release.
  • Add a public Release History page listing what changed in each published version.
  • Link Release History from the site footer so players and GMs can open past notes anytime.

v0.1.0

Added

  • Create Pathfinder 2e Remastered characters with a guided wizard covering name, ancestry, heritage, background, class, level, and starting XP.
  • Browse ancestries, heritages, backgrounds, classes, feats, spells, and equipment with filters, search, rarity cues, and optional legacy content.
  • Open a full character sheet with vitals, saves, skills, armor class, weapons, gear and money, spells, feats, actions, details, and leveling choices.
  • Track hit points, temporary HP, XP, proficiency, class DC, perception, initiative, and hero points with Pathfinder 2e Remastered calculations.
  • Manage conditions from the sheet header with add, adjust, and remove controls, and show a portrait placeholder beside character identity.
  • Create and join campaigns from the dashboard, including join codes and membership so players can share a table.
  • Run GM encounters with initiative order, rolls, hold initiative, actor panels, conditions, and encounter notes.
  • Browse creatures with stats, lore, level, and family details, and apply weak or elite adjustments when building encounters.
  • Create and manage homebrew content for campaigns, including heritages, templates, and loot tables where supported.
  • Register and sign in to a personal dashboard; beta registration can require a limited invite key.
  • Use a Markdown and Visual notes editor with tabs, wider split layout, and file open or save from your device.
  • Read credits and source attributions, including fonts and icon sets used in the app.

Fixed

  • Keep protected pages behind sign-in without nested login redirects.
  • Improve selection modals so lists, filters, rarity badges, and heritage resets behave predictably during character creation.
  • Align character sheet layout so ability scores, vitals, and preview panels sit consistently together.